BinaryRPC is a lightweight RPC framework designed for latency-sensitive applications like multiplayer games and IoT dashboards. With a modular architecture and efficient networking, it minimizes overhead and maximizes developer experience, making it ideal for projects requiring speed and responsiveness.
BinaryRPC is an advanced Remote Procedure Call (RPC) framework built on top of the high-performance uWebSockets library. Tailored for low-latency scenarios, it is ideal for applications such as multiplayer games, financial tick streams, and IoT dashboards, providing ultra-low latency and minimal overhead.
epoll for Linux and kqueue for macOS).None, AtLeastOnce, and ExactlyOnce modes with options for retries, acknowledgments, two-phase commits, pluggable back-off strategies, and per-session time-to-live (TTL).SimpleText, MsgPack), transports, middleware, and custom plugins.BinaryRPC is structured to allow for high customization and efficiency. The architecture supports easy adaptation, enabling developers to implement their own protocols, sessions, and middleware functionality.
BinaryRPC's efficient design is particularly suited for:
The repository includes numerous examples and your project can easily leverage BinaryRPC's functionalities by including the necessary dependencies and linking within your CMake setup.
Utilize BinaryRPC to build robust applications that require minimal latency and high throughput, and experience streamlined developer interaction through its intuitive architecture.
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