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OECS
A lightweight and efficient Entity Component System for TypeScript.
Pitch

OECS is a minimal, archetype-based Entity Component System designed specifically for TypeScript. With features like zero-copy archetype transitions and structure-of-arrays architecture, it maximizes performance while maintaining a clean interface for developers. Create performant and maintainable game systems with deferred structural changes and topological system ordering.

Description

OECS is a high-performance, minimalist Entity Component System (ECS) designed for TypeScript, catering to the needs of game developers and software architects looking for a robust and efficient framework.

Key Features

  • Zero-copy Archetype Transitions: Ensures efficient memory usage by indexing component data through entities rather than archetype rows, allowing transitions only to move relevant data, thereby enhancing performance.
  • Structure-of-Arrays (SoA): Utilizes contiguous number[] columns for each component field, which optimizes CPU cache performance, enabling faster inner loops in computations.
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