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OECS is a minimal, archetype-based Entity Component System designed specifically for TypeScript. With features like zero-copy archetype transitions and structure-of-arrays architecture, it maximizes performance while maintaining a clean interface for developers. Create performant and maintainable game systems with deferred structural changes and topological system ordering.
OECS is a high-performance, minimalist Entity Component System (ECS) designed for TypeScript, catering to the needs of game developers and software architects looking for a robust and efficient framework.
number[] columns for each component field, which optimizes CPU cache performance, enabling faster inner loops in computations.No comments yet.
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