Savitar2 is an open-source, native macOS client designed for MUD, MUSH, and MOO experiences. As the next evolution of the classic Savitar client, it offers compatibility with existing worlds while introducing modern features, triggers, and macros to enhance gameplay. Discover a revitalized gaming environment that respects the legacy of its predecessor.
Savitar 2 is a modern, native client for macOS designed specifically for MUD, MUSH, and MOO environments. As the open-source successor to the classic Savitar, it offers enhanced compatibility with existing worlds, triggers, and macros, ensuring a seamless transition for users of the original application.
This project serves as a comprehensive rewrite of the 32-bit Savitar v1.x, now fully reengineered for 64-bit operation to meet the needs of contemporary macOS systems. With the discontinuation of 32-bit application support starting in macOS 10.15 Catalina, Savitar 2 is designed to sustain the legacy of its predecessor by providing an updated platform without sacrificing functionality.
Savitar 2 is actively developed, with a well-defined roadmap for future 2.x releases that may further leverage the capabilities of an HTML output engine. Users can expect ongoing enhancements, including support for new macOS features, improved performance metrics, and user-requested functionalities.
Savitar 2 encourages community involvement and contributions. The source code is available to view and modify on GitHub, fostering an environment where users can help shape the future of the application.
For a deeper dive into its development journey and to explore comprehensive documentation, visit the following resources:
Savitar 2 represents the evolution of a beloved client, marrying legacy compatibility with modern architectural advancements, ensuring it stands ready to serve the needs of the gaming community.
In the late 1990s I wrote Savitar, a shareware MUD client for the classic Macintosh. It was built for MUDs, MUSHes, MOOs, and other text-based virtual worlds, and over the years it grew into a capable application with triggers, aliases, macros, variables, logging, ANSI support, speech, command history, and world management.
What started as a hobby became one of the most rewarding software projects I've ever worked on. Every release added another feature or refinement suggested by users. More importantly, it introduced me to a wonderful community. Some of the people I met through those text worlds are still friends today.
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